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Factorio planner
Factorio planner







  1. Factorio planner mod#
  2. Factorio planner update#
  3. Factorio planner Offline#

"Don't have any plans besides build, build, and build some more. That's what's nice about a sandbox game with a nearly unlimited map. You can just build non-stop until the game engine or your computer can't handle it anymore. Only time will tell how the factory looks after another 500 hours. I like that McDonald spells out how many belts youll need, and makes it easy to do side-by-side comparisons with different configs of modules.

Factorio planner mod#

This could also be done with the RSO ( Resource Spawner Overhaul) mod automatically."Īmong the list of mods Zytukin uses are FAT Controller (it lets you remotely control trains), Landfill (which lets you change water tiles to land), Foreman (a blueprint management mod), Blueprint Flipper (lets you mirror your blueprints) Color Coding (you can color code trains based on what they're hauling), and Launch Control (for launching rockets automatically).īelow you can see a few more images of the 500 hour factory, and the full gallery with descriptions here. Doomeer was my favorite until I found Kirk McDonald. Easily cover a resource patch with miners to connect it to your factory This planner makes an attempt to create an optimal miner placement layout that doesnt use more miners than necessary, meaning a more steady flow of resources. "The factory uses a lot of raw materials so I have used console codes to place large patches of ore far away from the factory and use trains to deliver it. You may find an essay on the subject, which outlines the techniques used in this calculator, here.

Factorio planner update#

Note that not all of the new items in the 0.15 update have been added yet (particularly uranium products) but the ratios and production times for existing items should be correct. I also asked if Zytukin used mods or console commands. This calculator is the result of a few years worth of fooling around, off and on, with performing calculations using Factorios recipe graph. Factorio Planner uses recipes from Factorio v0.15.9. Majestic! And not to worry, there are plenty of spare rocket silos, as you can see. OtherĬonsider using Module Inserter to insert modules into the miners.Above you can see me launching one of Zytukin rockets-mainly because I've never advanced to rocket silo technology in my own games.

Factorio planner Offline#

of Building Path of Building is an offline build planner for Path of Exile. This mod supports all transport belt variants added by other mods. 2021 The best games always inspire others, and Factorio fans must also. Electric poles with very large supply areas might give unexpected results.Due to how algorithm works, only mining drills that have an odd numbered width work (which should be the majority of them).Mod mining drills that deviate from the norm a lot might produce weird layouts but should still be usable none the less.Tweaks the algorithm to try to place more miners than necessary, has a chance to do nothing on a certain resource patches. Compact Logistics - Super Compact, except logistics chests instead of belts.Logistics - Simple, except logistics chests instead of belts.Sparse - use as few miners as possible to cover a resource patch.Super Compact - Maximum miner density, no wasted space for belts or power poles.Compact - uses underground belts to omit the dedicated power pole lane.Simple - just your run of the mill miner lanes separated between belts and power poles.Near the top, choose the menu Factorio > Assembly for Selected Item. In the 'Items' sheet, click on an item you want to assemble, such as 'Sience Pack 2'. Click the 'Instructions' tab to come back here. Advanced settings checkbox for layout selection This is a sheet of all crafting recipes in the game.

factorio planner

  • Landfill is automatically added if entities end up over water tiles.
  • This planner makes an attempt to create an optimal miner placement layout that doesn't use more miners than necessary, meaning a more steady flow of resources. 4 Roboports, Surrounded by Road: 4 tiles of Concrete + 2 tiles of Haz Concrete supported by Large Power poles and lights.
  • Easily cover a resource patch with miners to connect it to your factory.
  • factorio planner

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    Factorio planner